![]() and finally have schools where the soldiers can get different level of training that would give a distinct advantage in one weaponclass but would make them unavailable for a long time. then have combat experience you get for using weapons and techs in battles and you could bring in things like painresistance for those get lots of injury but always survive just an idea, he could die slower for bleeding. have training facilities to train strength, aiming, fitness etc, give minuscule skill for every day spent on training, it wouldnt make a soldier a superhero but would give a definite advantage over the course of the game. How then? change the skills by the use of weapons and trainings. And I don’t try to say by any chance to stop copying xcom and start copying ufo al, that game wasnt perfect either, doing your own version that is better than both of these would be the right choice Give freedom to the player and let us decide what weapons we want to give to a soldier and how we want to use them. sadly the skills didnt come from doing things but were freely distributable but it was a lot more interesting and when through the game ive met different enemies i was able to adapt and train my heavies as close combat martial artists, my snipers as scouts etc because, yeah, in ufo al there were very very distinctive enemies (especially when martians came into the game or attacking the mindcontrolling base, first needed close combatant the second needed a full robot army). i knew what they are and the penalty for using other types of weapons came form the lack of skills. there were only skills you can improve and those skills made a toon to have a class, i still had snipers, heavies and assaults, they just didnt have that marked anywhere. There was an other game, ufo afterlight that solved this a lot better. you will get a class, you will have probably a class fixed tree like in xcom and you get penalised for using anything else. ![]() there will be no adapting to new enemies and new situations (sadly in this i see there will be no really new situations, slow adaption and light changes arent what im talking about). I dont know much of pp progression yet but one thing is inevitable, due to the classes there will be a limited range of progression a toon can take. when you get to the top, its done, the game stops to be interesting (yeah, xcom games became boring rather quickly, after 10 battles i usually had all the important tech and a squad that can take on any mission). there are 2 kind of players, one plays for killing aliens, winning fights, completing tasks, the other plays for the progression. the biggest letdown in xcom, i mean the firaxis kind of xcom, is the progression. ![]() First of, I know that this is just pre-alpha yet and a lot can change, that’s exactly the reason I’m writing here. ![]()
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